Ultraviolet Grasslands is a psychedelic, heavy-metal caravan crawl across a dying, sun-scorched world — part hex-crawl, part fever dream, where every road leads through strange cultures, stranger creatures, and cities built on trade, myth, and ruin.
I didn’t just travel this road. I helped pave it. Between the characters I’ve played and the trade system I helped build and expand, the Grasslands became less a setting I visited and more a world I helped shape.
Wanderers, traders, and wildcards I’ve carried down the Violet Road — built for a world where survival means adapting to the strange as fast as it changes.
Caravan runs, close calls, and the moments too strange or too good not to tell — the sessions that made this world unforgettable.
Beyond playing in this world, I helped build it — expanding the lore and managing the trade system that keeps the Violet Road running.
Want the source material, or want to see the world I helped shape firsthand? Start here.
The source material — the psychedelic, heavy-metal setting book that started it all, from Exalted Funeral.
Support the mind behind the Grasslands — Luka Rejec’s Patreon, where the world I’ve helped shape keeps growing.
A look back at the runs, the characters, and the trades that built this corner of the Grasslands.



